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Best starting words and tips to win word games

A good first guess is worth half a guess. Here's what the numbers say about openers — computed from our own puzzle answers — plus the habits strong players share.

▶ Try these tips in a duel

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The best starting words

A great opener uses five different, frequent letters and splits the possible answers into as many different color patterns as possible — so whatever the tiles show, you've learned a lot. We scored common English words against all 671 answers of our daily puzzles; these came out on top:

  1. TRACE — covers letters found in 95% of answers
  2. SLATE — covers letters found in 93% of answers
  3. ALERT — covers letters found in 96% of answers
  4. CRANE — covers letters found in 93% of answers
  5. HEART — covers letters found in 93% of answers
  6. SHARE — covers letters found in 92% of answers
  7. STARE — covers letters found in 94% of answers
  8. SPARE — covers letters found in 90% of answers

The differences between the top openers are small. Pick one or two you like and use them consistently — knowing what each pattern means for your opener is worth more than a tiny statistical edge.

Letter frequency in 5-letter answers

How often each letter appears in our daily answers, and where it most likely sits. Use it when you have to choose between two candidate words: go for the one with the more common untested letters.

LetterIn % of answersMost common spot
E50%5th letter
A43%3rd letter
R42%2nd letter
T33%5th letter
O30%2nd letter
L30%2nd letter
I28%3rd letter
S26%1st letter
N22%4th letter
C21%1st letter
H20%2nd letter
U18%2nd letter

Ten tips that actually win games

  1. Never repeat a gray letter. It sounds obvious, but under time pressure it's the most common mistake.
  2. Move yellows. A yellow letter is in the word but not in that spot — try it somewhere new every guess.
  3. Remember the common endings: -ER, -ED, -LY, -CH, -SH, -TH, -ST, -NT, -GHT. Many words share them.
  4. Look out for doubled letters once the common letters run out: SPEED, APPLE, HAPPY, FLOOR.
  5. Beware the "trap" families. _IGHT, _OUND, _ATCH or _ILL each have many answers. If you're stuck with four greens, spend a guess testing several first letters at once (e.g. FLASH to test F, L and S) instead of guessing them one by one.
  6. Use the theme. In duels the theme stays on screen. "Food" + _ _ _ _ E narrows things down fast.
  7. Word length changes strategy. With 4 letters there are many similar words, so prefer probing guesses. With 6–7 letters, look for prefixes and suffixes.
  8. In duels, speed breaks ties. If you're sure, type fast. If you're not, the extra guess costs more than ten seconds of thinking.
  9. In Hearts, protect your hearts. With only 3 tries per word, read the clue twice and avoid wild guesses.
  10. Save hints for the hard ones. A revealed letter is most valuable on long words and on the last word of a Hearts match.

Duel tactics

In a 1v1 word duel you're not just solving — you're racing. You can see how your rival's board colors up, so use it:

Practice makes perfect

The fastest way to improve is daily practice: solve the Word of the Day, challenge yourself with the Word of the Week, and play a few duels to test your speed.

FAQ

What is the single best starting word?

On our answer list, the top-scoring opener is the first word in the table above. Any opener with five frequent, different letters performs within a few percent of it.

Should I use the same starting word every time?

Yes, for most players. Consistency helps you recognise patterns and plan your second guess faster.

What's a good second guess?

If your opener found little, use five completely new frequent letters (for example SLATE followed by CORNY). If it found two or more letters, start placing them.

▶ Try these tips in a duel

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